ABOUT
I am a composer, producer, and sound engineer specializing in original scores for video games and visual media.
While I frequently work with ambient, electronic, and orchestral music, I let the project dictate the style, adapting to whatever genre best supports the narrative and mechanics.
I handle the process from the initial conceptual sketches to recording, mixing, and delivering the final master, ensuring the creative vision translates flawlessly into implementation-ready audio.
I have contributed to titles like Warhammer 40,000: Rogue Trader and Potion Craft, building dynamic, adaptive scores.
Ultimately, my approach is to design a cohesive musical identity that feels entirely native to the world being built.